Browsing CategoryGames

Artemis Spaceship Bridge Simulator

  Well, we finally did it.  We played Artemis Spaceship Bridge Simulator!  Artemis is a multi-player networked computer game where each player mans a station on a spaceship, very Star Trek-style, completing missions in space.  It’s kind of like a more realistic video game version of Space Alert, my favorite board game.  For my birthday, my husband went ahead and bought the game for me and organized a get-together of enough friends to play the game! The big thing about Artemis is that it’s not a particularly accessible game.  You need at least three players, each with their own computer (plus one…

Indie Game: The Movie

Indie Game: The Movie is a documentary that follows two teams of independent game developers as they wrap up development on their games.  The movie came out in January to rave reviews, and early this month it was released on Netflix streaming.  We finally checked it out over the weekend and were not disappointed! The two teams followed in the film are the developers of Super Meat Boy (Team Meat, comprised of Edmund McMillen and Tommy Refenes) and the developers of Fez (Polytron, comprised of Phil Fish and Renaud Bédard).   The film covers the final crunch and launch day of…

The Last Express

Last week, one of my favorite older PC games was re-released for iOS devices.  It’s a point-and-click adventure called The Last Express, designed by Jordan Mechner  (better known for his Prince of Persia series). The Last Express was released in 1997 and is unlike any adventure game you’ve ever played.  The story follows the dashing Robert Cath as he stows away on (what turns out to be) the final journey of the Orient Express before the start of World War I.  Cath quickly becomes embroiled in the many unusual events taking place aboard the train as he tries to solve…

Fear and Spookiness

There is a certain puzzle on The Stone that I hate because it scares me.  It has a creepy sound element, and it scared the bejeezus out of me the first time I accidentally moused-over and heard it.  The topic of the puzzle was spooky as well, and the solving process was tortuous for me.  I couldn’t finish it fast enough (and we all know the Stone solving process isn’t exactly quick to begin with).  Though a lot of Stone puzzles gave me the creeps over the years, this is the only one I have actively avoided after solving.  I…

Ludum Dare 24 – My First Game Jam

Last weekend, I got to participate in a fun event called the Ludum Dare Game Jam.  A typical game jam involves working solo or as a team to make a game from start to finish within a short period of time, usually over the weekend.  The three of us who did the jam always end up talking about game design whenever we get together, and we had been wanting to actually sit down and work on a project together for a while, so Ludum Dare was the perfect opportunity to buckle down and make that happen.  Although I mostly just…

Riven Re-make in the Works

My Reddit-savvy husband informed me of an Ask Me Anything (AMA) post happening today by a team of developers working on a realtime 3D port of Riven: The Sequel to Myst.  Riven is one of my favorite games, and this port project was news to me! The Starry Expanse Project, as it’s being called, is made up of a small independent group of programmers and artists.  Apparently the project started out in a “legal gray zone” but has recently received official approval by Cyan Worlds to move forward and make this thing a reality, with a bit of support from their end…

My Top 5 Favorite Secret World Moments (So Far)

It’s almost been a month since The Secret World was released, and I’ve been enjoying it immensely!  I’ve been trying to take my time and enjoy the scenery a little more than I did during the beta, and I thought I would share some of my favorite moments in the game so far.  It’s a spooky game with a lot of little surprises and details.  Enjoy!   #1 – Chatting with Deputy Andy (and other likable NPCs) Every action, investigation, and sabotage mission you pick up comes with a cut-scene featuring the NPC who is giving you that mission.  It…

REGAME – Escape from the Haunted House

Yesterday, in the name of investigative journalism (and curiosity, and cheap fun), I went ahead and signed up for REGAME, the online version of the real version of online escape the room games, Real Escape Game. The game started at 9:00am EDT, so I hopped online at 6 to get a ticket before registration closed (2 hours before the event). Closer to 9:00, I got everything prepared for the game.  It said I would need to print out an answer sheet (a page with boxes for 9 words which made a 10th vertical word once all the spaces were filled…

Real Escape Game Online

Now there’s a baffling title!  Real Escape Game is going back to its roots, creating its own online escape game, called REGAME, to be playable in a one-time-only live online event (though it looks like a volume 2 is planned for winter).  The game will be haunted house-themed and will only be open to players for one hour after the starting time at 9:00am EDT on Tuesday, July 24th.  Entry into the game is $5, and players can play the game through their PC web browser or via iPhone. A free trial version of the game lets you check out the…

Games About Something

I’m super busy today, so I need a post I can write quickly.  I write quickly about things I’m feeling fired up about.  Today I’m feeling fired up about game design!  I hope this topic is still interesting to some of my readers, even if it isn’t exactly puzzle/mystery-related.  (Maybe I should just formally extend the genre of this blog to include games and game design in general…) I have never designed and built a game, but I’ve been thinking about it more and more.  Games have always been a part of my life to a certain extent, growing up…