Browsing CategoryImmersive Experiences

Hunt a Killer – A Massive Multi-Player Intimate Haunted Game?

I’ve had a haunt-style game idea kicking around in my head for a while. A small team of players would be let loose on a large piece of land out in the woods somewhere. They’d have several hours to explore the area, search for clues, and try to solve the mystery. Maybe they’d first stumble upon a dead body and retrieve a map of the property. Maybe there would be a central cabin the players would need to gain access to. They would probably need to split up at some point to complete an objective, communicating via walkie-talkie (and certainly something…

On Starting a Company

  I had just picked up two of my teammates from SFO for Shinteki Decathlon 9 in late May of last year. Our fourth and final teammate was flying in a few hours later, so we all headed to a coffee shop to hang out, solve some puzzles, and catch up. At one point, the conversation turned to ideas for haunted houses and other immersive experiences. We talked about making a game where motion-activated sound domes concealed in the ceiling would let players encounter ghostly whispers as they explored a series of rooms. We talked about a game where players…

Jeff Hull TED Talk – Variability & Play in the Civic Realm

I like hearing about The Jejune Institute, and enjoyed this older TED Talk by its creator, Jeff Hull, about “the third place” and making public spaces more player-friendly. I think about this sometimes when I read about pervasive games that involve running through the streets at night or wearing masks in public, or when I’m planning a puzzle hunt for 300 people and I can’t get a park permit for the kickoff. I have a deeply-ingrained fear of breaking the rules or getting in trouble, so these sorts of things make me nervous. The video also got me thinking about games…

Skirmos: Open Source Laser Tag

I was Googling “laser tag” the other day, trying to find somewhere local to play, and the link for something called Skirmos: Open Source Laser Tag came up in the results.  It turned out to be a Kickstarter-funded, Arduino-based laser tag gun, and it looks pretty sweet!   The gun has lots of cool features, including: Glowing LED lights inside LCD screen that shows important info and stats Rumble vibration MP3/Wave sound card And the open source part means that you can program the guns however you like, making your own play modes, setting certain constraints, and probably a whole bunch…

Puzzle Break #1: Escape from Studio D

I was pretty excited to hear that Seattle was getting its own live action escape-the-room game, called Puzzle Break, in November.  We decided to give them a few weeks to work the kinks out, and after hearing lots of rave reviews from fellow puzzlers, Nick and I bought our tickets for last Saturday.  We invited a friend whose puzzling experience was limited to one Puzzled Pint. We picked up our friend on Saturday and found street parking about a block away from the studio where the game was being held.  Our friend told us this was a pretty hip part…

The Genius: Rules of the Game

  The Genius: Rules of the Game is a South Korean reality TV game show that pits players against each other in various games of wits and strategy.  The show debuted in April of this year, so it’s still super fresh, and I highly recommend it to anyone who is into smart TV. The game starts off with 13 players, some are fairly well-known celebrities, others are simply bright minds, but all are selected for their particular talents and skills which might be useful in the game.  Each episode focuses on a different game, in a segment called the Main…

Space

Although I just wrote about Artemis Space Bridge Simulator on Monday, today’s post isn’t about outer space, but physical space.  Venues!  It’s the topic on my mind lately.  We’ve been trying to find a space to run an indoor interactive puzzle hunt for a few weeks now and haven’t had a whole lot of luck.  And the more location-based events I run and the more frustrated I get with the limitations of public places, the more I long to run something totally awesome in a controlled environment. The ideal image of a cool art/event space in my mind right now…

A Study

I’m just going to leave these here.  I’m not saying a video is everything.  I’m not saying the Scare video is perfect.  But in this case, I think the videos accurately represent the kind of experience the designers are hoping to (and eventually do/did) deliver.  If anyone wants to discuss further in the comments, my Media Studies major would be happy to oblige. The Warehouse: Project 4.1 Trailer:     Scare for a Cure 2012 Trailer:

Haunted House Frustration

Over the weekend we went to check out our first haunted house of the season, “The Warehouse: Project 4.1” up in Rockville, MD.  Late September is a little early for Halloween activities, even for me, but we were able to get a Living Social half-off deal and were going to be in the area anyway, so we went ahead and kicked off haunt-season early.  I won’t go into too much detail as to not spoil anyone, but I would like to get my general thoughts about the experience out of my system. The marketing for this house had me really…

Physical Games Continued

I’ve been reading some more about these types of games since Monday.  Here are some more names I’ve found along the way: Urban games Street games Location-based games GPS games Alternative games Pervasive games New sports And of course, Augmented Reality Games fit in here somewhere as well This How Stuff Works article on Urban Gaming uses the fun term of “human scale” to differentiate urban games from tabletop or computer games  (as in, the playspace is generally larger, human-sized), and I like that a lot.  But that article also says that all urban games incorporate technology, which may or…